Roblox Super Bomb Survival Wiki
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NewIntensityScaleLobby

The Intensity chart found in the Lobby.

Intensity is a game mechanic that determines the difficulty during and rewards after the round. It was first introduced in v1.3.5 (a.k.a. The Intense Update). The scale goes from 1.0 to 5.0, with 1.0 being the easiest and 5.0 being the hardest. Higher Intensities grant better rewards, particularly more Credits after the round, but are more difficult to survive. Lower Intensities are easier to survive, but reward less.

When a server is created, the Intensity starts at 3.0. The Intensity then increases, decreases or remains the same depending on how many players win and lose, and how long they survived for. If more players win, the Intensity increases. If more players lost, the Intensity decreases.

The Intensity can also be altered via Gem payment to change the Intensity of a server to a more favorable option; one can pay 6 Gems to increase the next round's Intensity by 1.0 and 8 Gems to decrease it by 1.0.

Super Intense servers have the Intensity locked at 5.0 (though 6.0 Intensity can be voted for). As of January 18th, 2024, Super Intense servers now have the difficulty locked at 6.0.

VIP Server owners can freely change and lock Intensity levels without the use of Gems, and can also set 6.0 Intensity games.

Features[]

The following are features that are altered during changes in difficulty.

  • The type and number of bombs. Lower Intensities have more basic bombs while higher difficulties will have more exotic and dangerous bombs such as Nukes and Destroyers. Higher Intensities generally have more bombs than lower Intensities. There are also High Intensity variants of bombs, elaborated below.
    • As there are more bombs, more terrain gets destroyed, exposing more lava and reducing the amount of safe ground.
  • The chance of encountering rarer drops such as gems, high-value coins, etc. Higher Intensities will have more valuable drops.
  • The earnings received for each round. Higher Intensities, as mentioned before, award more Credits.
  • The music that plays during the round. Below 4.0 Intensity, "Stinger" tracks play. At or above 4.0 Intensity, "Intense" tracks play. This affects some events as well, along with the "Last 30" tracks.
  • The events that can occur. Some events are locked to a specific Intensity range (ex. the event "The lava is freezing..." cannot happen at 4.7-5.0 Intensity) and some events function differently depending on Intensity (ex. the GOLDEN BIG BOMB has a higher chance to spawn from the "It's raining coins!" event at or above 4.0 Intensity).

High Intensity Bombs[]

High Intensity bombs refer to bombs that have different statistics depending on Intensity. Such bombs are classified as the same bomb, and have the same Bomb Vision label. Bomb variants such as the Mega Nuke do not count as High Intensity variants of the original bomb.

These bombs are confirmed to have High Intensity variants:

Intense Rounds[]

Intense rounds are classified as rounds at or above 4.0 Intensity. They count towards the "Intense Wins" stat.

6.0 Intensity[]

6.0 Intensity is an Intensity scale exclusive to VIP Servers in the server console and Super Intense servers when choosing maps; some maps will have '6.0' displayed over them. This changes the Intensity to 6.0, though there are no middling Intensities bridging the gap between 5.0 and 6.0 (for example, there is no 5.5 Intensity), though the Intensity chart can show 5.1 - 5.9 intensity.

6.0 Intensity has significantly increased spawn rates of Nukes and their variants, causing rarities like the Ultimate Destroyer and Glitch Nuke to be very common. Huge Bombs and giant Meteors also spawn frequently. This results in most of the map's terrain being completely destroyed, making it extremely hard to survive. Grimbells also spawn more often and have a larger radius. Homing Rockets, included but not limited to Chaser Rockets and Wingseekers will be able to carry bombs. Unlike Intensity 5.0, however, most bombs do not retain their High Intensity variants, making at least those bombs generally easier to deal with than normal.

6.0 Intensity is easily the game at its hardest, and surviving even with the best skills and perks proves extremely challenging.

Winning 6.0 grants the Fearless badge, and surviving the impossible difficulty 100 times grants the 6.0 Hero badge. This badge is easily the most brutal badge in the game, requiring hours of luck and skill, as well as dedication, but it is possible with enough time and effort.

Tips and Tricks[]

  • Players resetting or AFK players can still alter the Intensity. Keep note of such players.
    • Players with Hardcore Mode on alters the Intensity by 0.15 while normal players alter the Intensity by 0.1.
  • Avoid using Offensive Skills on higher Intensities, unless you are experienced at survival.
    • You are better off protecting yourself using Defensive or Movement skills.
      • If you really want to attack other players, avoid using skills that can cause lots of damage to the terrain.
  • Finding and playing in as many higher Intensity servers as possible is a good way to earn large amounts of Credits, as higher Intensities reward more Credits per round.

Alternatively, you could just go to a Super Intense server, where the Intensity is permanently locked at 5.0 Intensity.

  • As of January 18th, 2024, Super Intense servers now have the difficulty locked at 6.0.
    1. Don't give in and give up by dying. The longer you last, the less the Intensity will go down.

6.0 Intensity[]

  • This is easily the hardest way to play the game; do not expect to win easily.
  • Refer to the General Survival Tips for more help.
  • The most important factor is being extremely perceptive of what is going around you.
    • For example, many bombs that beep like the Pressure Bomb release small pulses every time they beep. This helps with tracking them in lava.
  • Make sure you have your skill ready in the last 30 seconds of the round. Almost the entire map is destroyed with very little to stand on. The skill is extremely helpful in surviving the last moments.
    • If you do not have your skill, try to do anything to prolong being alive. Platform across bombs, take lava damage, electric, or burning damage, bomb jump, any tactic that will keep you alive just a bit longer.
  • Notable bombs to watch out for are the Destroyer, Mega Destroyer, and Ultimate Destroyer, as their ranges can be from large to huge, with Ultimate Destroyer's radius being the largest in the game. It is easy to underestimate its range and get caught in their highly damaging explosions (especially Ultimate Destroyer's), so be mindful.
  • As always, being good at parkour in general is extremely critical to navigate the chaotic environment.
  • Certain skills and perks will prove extremely helpful.
    • Forcefield negates damage from almost all sources, letting you cross dangerous areas of the map, like through lava, or tank a few Homing Rockets. You still need to stay away from Grimbells and Glitch Nukes, both of which can kill you even with an active forcefield.
    • Hover and Bubble Ride grants invaluable air stall. The map's terrain will all inevitably be destroyed, so a way to stay above lava level is always strong. The latter is particularly viable when used with Unshakeable.
    • Platform and Truss lets you spawn a platform/truss for yourself that can serve as solid ground to stand on when the rest of the map is completely destroyed.
    • Fireproof is always handy considering the map-wide lava pool that will be exposed. This also makes the Ghost Damage glitch much less of a problem should it happen.
    • Air Dash and Double Jump simply provides good mobility that can be used to traverse the map more safely and quickly, without having the problem of Wingseekers. Generally, Air Dash is much riskier, especially around lava, but has great escaping and platforming potential, while Double Jump is safer and more consistent, but lacks speed in exchange for good height gain.
    • Any set of wings will grant air time, with utility akin to Hover. Do be aware of the breaking penalties and Wingseekers (Due to the current buffs for Wingseekers, using wings without Unseen is a poor strategy, do NOT use wings currently).
    • Unseen removes the threat of Homing Rockets, a major issue at this Intensity.
    • Unshakeable negates all sources of ragdoll, removing all scenarios of where Shock Mines and Discombobulators ragdoll you into lava or bombs. This perk synergises very well with Bubble Ride.
    • Heavyweight ensures you are not knocked around into unfortunate situations by the countless explosions, and also makes you less susceptible to the ever-present Ghost Damage glitch. It also allows you to push away heavier bombs like Destroyers and Huge Bombs.
    • Shock Absorb allows you to instantly recharge your Skill from an electric explosion, which can be insanely overpowered due to the amount of Shock Mines, Shock Chasers and Zappers on Homing Rockets that spawn. you also get complete invulnerability to electric parts.

Trivia[]

  • 1.0 is arguably the game's most difficult Intensity to reach as it requires everyone to die on a very easy Intensity.
    • In addition, the higher cost to lower Intensity is slightly higher than the cost to raise it, making 1.0 Intensity slightly less affordable.
  • On Intensity 1.0, a squeak sound will play after the Intensity bar shrinks at the start of a round.
    • On the flip side, if the Intensity is 5.0, a louder, distorted version of the normal sound will play instead.
    • On 6.0, the Intensity bar will break down and a unique sound will play. A siren goes off, along with glass shattering.
  • 6.0 Intensity was tested in certain servers by Polyhex before its official release.

Gallery[]

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